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Post by Pkm Trainer Green on Mar 4, 2012 14:17:30 GMT -6
Special Moves |*| Assist. The user randomly chooses an attack from his/her team. |*| Chatter. Has a base power of 60 and is not altered by sound. |*| Fake Out. If the user is attacking last (because of the posting order) they can dodge/ ignore the incoming attack and use Fake Out. This is a first turn move only. |*| Frustration/Return. Happiness is irrelevant in battling. Both attacks have a base power of 60 and cannot be altered. |*| Nature Power/Secret Power:*Ordinary Route: Tri Attack *Forest: Giga Drain *Cave/Rock area: Rock Throw *Desert: Earthquake *On/by Water: Hydro Pump *Snow/Ice: Blizzard |*| Natural Gift. Has a base power of 80 and is not affected by held Berry |*| OHKO (One-hit Knock-out moves). Can be dodged up to four times in a row, excluding speed upgrades. They are still instakills. Special Evolutions |*| Trading can be done in the trading machine, which is in every Pokemon Center if one does not want to actually trade. Pokemon that require holding an item need to be holding that item when traded. |*| Happiness can be maximized by buying a Heart Scale and using it on your Pokemon. |*| Tyrouge will evolve into whatever evolution you want it to. |*| Nincada will only produce either Ninjask or Shedinja. You may pick which one you want. |*| Burmy: *Forest: Plant Cloak *Desert/Cave/Rocky Area: Sand Cloak *Normal Route/Town: Trash Cloak |*| Shelmet follows the same rules as in the game.
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